![]() I still haven't seen compelling evidence about where most capital earned by microtransactions goes. It's really sad that we've reached the point where seemingly a good portion of people who play videogames "support" this sort of stuff, and act like developers and publishers are doing them some sort of a favor. It's really no different than the feeling that gamblers experience when they pull the lever of a slot machine. They're essentially just providing dopamine hits every time you open up a randomized pack. Or participating in synergistic ways to bolster the Microsoft brand (in this case encouraging people to use their Twitch competitor, Mixer). Microsoft knows damn well that this system is built around withholding rewards from the player, as a means of encouraging players to spend more money on the service. At the time of writing this to you, I have 16 days, 8 hours, and 48 minutes played in Halo 5, and I've essentially resigned myself to the fact that I will never unlock the customization options that I want for my spartan. The microtransactions in Halo 5 are essentially designed around the fact that most customization options will always be withheld from the player unless they put thousands of hours towards the title. "Keep cranking out hours towards the title and we will continue to "reward" the player." Halo 5 Req packs and microtransactions are the definition of the gambling feedback loop that plagues too many modern titles. "Easy" in the sense that you're always earning something in Halo 5, but never quite earning what you actually want.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |